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Patch Notes Patch notes for 12/15/20

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Well, its that time of the week again folks!

  • Fixed mob spawning crashing the server all willy nilly
  • More code modernizations on the back end.
  • Reduced spam from interacting with entities in claims
  • Fixed the "Cosmetic Shop" claiming it was the "Mystery Shop"
  • Fixed players interacting with the upcoming vote crate chests
  • Fixed Title Voucher script conflicts
  • Fixed the parkour master occasionally firing his speech twice
  • Removed duplicate "Hub1" head from /play
  • Fixed /play <server> not sending players to the server.
  • Fixed souls dropping from mobs not slain by players.
  • Slapped around Mr. STONKS to shut him up a little bit more.
  • Fixed parkour checkpoints not triggering if a player falls
  • Fixed parkour teleportation in between levels
  • Fixed parkour teleportation at the end
  • Fixed mobs spawning with more health than intended.

  • Parkour can now be completed in spawn. I...

Patch Notes Patch notes for 12/8/20

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Hey guys! It's been a week of a week over here in adriftusland, and we mined up some more content for you folks from the content mines!

  • Fixed mobs spawning inside claims, and not being levelled correctly.
  • More code modernization.
  • Fixed a bug causing players to equip/consume things while talking to NPC's.
  • Added Scutes back to the market vendors.
  • Fixed Blaze Powder being listed in the market twice.
  • Fixed some bot stuff on our back end.
  • Fixed levelled mobs not spawning if another mob was nearby.
  • Fixed a bug where food crates could not be opened.

  • Souls now drop from mythicmobs in the savage lands!
  • NPC's can now be left clicked as well as right clicked to open menus!

As usual please be sure to hit up the GitHub issues page if there's anything broken, or that you would like to see us add!
Shoutout to Acosha for their huge help with finding bugs for me to stomp on...

Patch Notes Patch notes for 12/22/20

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Heres your notes!

  • Fixed an error with souls not dropping correctly.
  • Fixed improper typecase in some claims menus.
  • Fixed an issue where projectiles could kill entities in claims they weren't supposed to.
  • Fixed a bug where infused items would no longer show enchantments.
  • Fixed a bug causing some monsters to not have the correct max health.
  • The world event no longer shows honey related items for turn in criteria.
  • Fixed lighting on custom items to show the coloring correctly.
  • Code modernizations on our back end (Boy do we seem to have a lot of old code.)
  • Fixed Zombies having the wrong name again.

  • Souls now have their own animated items!
  • The second tier of XP vessles (160XP, LV 0-10) is now live!
  • XP Vessels (filled and unfilled) now have their own model!
  • New legendary item, "Ole Bill's Whoopin' Stick" (See below for picture.)


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We failed again champions. We are in danger of being overrun.

I need you to get out there and take out as many of those strengthened monsters as you can.

The barriers surrounding the world have grown weaker yet again, but please be careful as the are still growing in strength.
This weeks requirements:
Go kill leveled mobs!

Mobs level 1 and higher will give you credit per level of mob that is killed.

Rewards you can earn this week from LT. Dan:
  • 20% progress - 1,000 event tokens
  • 40% progress - 2 food crates and 1 large XP vessel
  • 60% progress - A daily vote key (System is in place, waiting for testing from the team before final approval!)
  • 80% progress - A random level 4 tier 3 soul
  • 100% progress - Ole Bill's Fighting stick! (Netherite sword legendary item, with powerful enchantments)

As usual:
If your inventory was full, it will be in your enderchest. If that was full, clear up some room! You have been flagged...


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Greetings heroes, we fell short last week, that will undoubtedly harm us in the long run.
We need some kind of sweetener for our potions, do you think you can collect us some wild honey?

The barriers surrounding the world have grown weaker yet again, but please be careful as the are still growing in strength.
Reward Distribution update:

We've reworked how rewards are distributed.
Previously any and all rewards were tied to the full server progress. I didn't think that was exactly fair.
It has been adjusted so that only the most powerful reward is locked behind full server progress.
The token shop is going to be coming soon to allow you to buy items that have been missed with tokens.

Rewards you can earn this week from LT. Dan:
  • 20% progress - 1,000 event tokens
  • 40% progress - 3 empty, and 3 filled large XP vessels
  • 60% progress - A daily vote key (Hopefully this is finished within the next week!)
  • 80% progress - A level 3...

Patch Notes Patch notes for 12/1/20

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Oh boy oh boy, this has been a busy week let me tell you folks, I'll jump right to it, because I'm already running a bit behind.

  • Added a lot of safeties to things.
  • Updated a significant amount of code on the back end to be more modern.
  • Optimized the resource pack to be about 25% smaller.
  • Lots of prep work for some big upcoming features that I can't quite talk about just yet.

  • Custom Foods now have varying effects from their base item.
  • Custom Models for foods and stuff
  • Legendary items?!?! These are secret for now until people start finding them in the world. I'll post notes on them below.
  • Food Crates! These crates will give you 5 random custom food items.
  • Head Chooser Tokens! Item that lets you get decorative player heads! There's something crazy like 30k options. Sometimes pictures just won't do. I've posted a video in discord for it...

Patch Notes Patch notes for 11/24/20

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Heya heya folks, just a quick one this week.

  • Favorite warps should in theory work now
  • Fixed coloring on a few commands
  • Fixed a few items showing enchantments that shouldnt have been showing.
  • Honestly, this week was a ton of weird internal stuff and modernizing code. If you're a real wonk you can look at our github, not gonna bore the rest of ya with stuff.

  • More custom food!
  • We've got berry pie, apple pie, honey buns, carrot cake, beef stew, mutton stew.

  • Removed scutes from the market, because someone forgot they were sold there when designing the event. (Name rhymes with Shmevin) It will be back when the event is over.
  • Added some staff bypass stuff whee!
  • Fixed zombies renaming themselves to weird stuff
  • Fixed skeletons shooting a bunch of weird arrows before they are intended to do so.

Oh yeah, I added rewards to...


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Greetings heroes, we come to you again in need of aid!
The iron you turned in the past few weeks has been delivered to our smiths to begin being forged.
But not everyone can move effectively in plate armor.
Do you think you can scrounge up some scutes for us this week?

The barriers surrounding the world are getting weaker, but please be careful as the normal monsters seem to be growing in strength.

Last week we had a lot of roadblocks thrown in our way by real life agents, and have been doing battle with them as we went. As such we had to tweak the rewards instead of pushing the event out again, but we think you will be happy with them anyway. We have also tried to set a more achievable goal for this coming event.

Last week's actual rewards from Thievin' LT. Dan:
20% progress - 2,000 event tokens
40% progress - a 27 slot backpack
60% progress - 3 empty, and 3 filled XP vessels
80% progress - 5 teleportation crystals!
100% progress - A claim...

Patch Notes Patch machine go brrrrrrrrrrrrrrrt

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Hi there, I'm filling in for a moment because we had some things that needed to get pushed. Me dev and write gud words.
  • Lots of internal tags and flag changes/fixes to hopefully fix stuff on our side.
  • Removed references to an invalid command
  • Fixed players discovering all the recipes we had even if they hadn't already been unlocked.
  • Fixed some errors with the butler script, hopefully we have him finished soon!
  • Made the stonks broker shop approximately 97% quieter
  • Slowed mob spawns some so players aren't absolutely drowned in mobs.
  • Fixed a lot of water based and item frame interaction events.
  • Updated geyser to play on your device anywhere anytime!11!!1!11!!
  • Rejecting/failing to download the resource pack should no longer kick a player!
  • Scutes now drop from turtles when you kill them with a looting enchantment. This is important for uh reasons and stuff.
  • You can now bottle exp! You will need a vessel though. Try...

Event Agents of Ender, World Event, week 1.5

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The Agents... They're too strong. It's hopeless... Without a savior, we'll never see them again...
Last week, you were asked to turn in Iron. Lots of iron. Unfortunately, the server didn't meet the 100% progress mark; However, that wasn't the server's fault - Last week we hotfixed a bug that was resulting in the spawn rates of all mobs to be 1/5 of the intended rates.

To make sure that everything is fair game, we're extending the first week of the event by another week. Rewards will remain the same, and any iron turned in after your personal, and server 100% marks will continue to give event tokens. Due to this extension, if both you and the server hit 100% progress, you will get an additional 6th reward for your efforts.

As for next week.... Want a hint at what you need to turn in? I'll give you one. It's green.

Stay tuned for next weeks update, and make sure to check out this weeks...

Patch Notes Patch notes - 10/11/2020

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Last weeks hot fixes:
  • Disbanding groups now gives a confirmation message before disbanding
  • RTP no longer murders people who are on cooldown from a previous teleport
  • Fixed an issue with Grappling hooks being fully borked
  • Cosmetics now cost money, and the shop keepers thank us
  • Fixed an issue where players could trample farmland in someone else's claims
  • Fixed an issue with the daily server restart script not working properly
  • Fixed an issue where backpacks would bork when being renamed with an anvil
  • Fixed an issue where graves would attempt to spawn in awful places, causing major TPS issues
  • Fixed an issue where you would break your grappling hook by firing it into a nether portal
  • Fixed an issue where you could add yourself to your own claim, causing you to not be able to do anything in the claim
  • Fixed an issue with mob spawn rates being drastically lower than intended

Event The Agents of Ender - World Event

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It's been over a week since the Agents of Ender have been known to us. We've been studying, watching, and waiting to make our move; now is the time. We must recruit everyone we can, or else we'll never get to see our loved ones again. That blasted portal. How could we have trusted them, not knowing anything about them, or how they even got here. We need to take down the portal, but to do that, we have to get to it...
This week, we need your help

As the Agents of End draw closer to the outerlands, the criers have come together to have Lt. Dan hear their plea for help, and they have a plan.

Upon logging in, go speak with Lt. Dan by the giant end portal in spawn. He's been informed that the criers, a mysterious bunch of mages, have requested lots, and lots, and lots of iron to help them construct a big enough drill to go straight through the barrier; about 250,000 will be enough! Don't worry though, Lt. Dan has been granted...

Patch Notes Patch notes - 03/11/2020

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Last weeks hot fixes:
  • Fixed an issue with the /pay command being able to take money from people and put them into more debt than the US has
  • Fixed an issue with a duplication glitch that occurred when placing a backpack and opening it at the same time
  • Added birch planks to the stonks shop

  • Server now automatically restarts at 3 am eastern standard time

  • Fixed an issue where you could pull entities out of other peoples claims with the grappling hook
  • Added nether wart to the auto re-plant feature
  • Added claim protections to several blocks - for a full list see...

Patch Notes Patch notes - 27/10/2020

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Well hello there! Funny to see you here, person reading this. I assume you're here because someone told you that we wrote patch notes and released them on Tuesdays? Ha! Well, that person was totally right!

First off, let's talk about the world event

The Agents of Ender, world event:

I'll get straight to the point here, we're having to delay the world event by a week due to developer time constraints and systems that need to be put into place. We want you, the players, to have the best experience you possibly can when playing our content, and we didn't feel that the content that we had was up to standards that we want to put out there for you to sink your teeth into. The Agents of Ender event will be launching on Tuesday, November 3rd (that's next Tuesday, for those of you who don't want to look at your calendars), and while I can't tell you much, I will tell you to get to farming.

Now, let's get onto the patch notes...

Announcement Welcome our new Forum Site!

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Today is the day...

The forum site is complete and usable. Many more modifications coming in the near future, but the basics are finished.

Feel free to register, create yourself an account, and get comfortable.

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